
Travian is a massively multiplayer online persistent browser-based strategy game developed by the German software company Travian Games.The game's developers drew roughly from classical antiquity and particularly from the Roman Empire to create a predominantly militaristic real-time strategy. It has been suggested that Travian's creators may have drawn from an earlier German board game, The Settlers of Catan, for layout; there are similarities in resource development and theme as well.
Along with three English versions, and the original German version, Travian has been translated into over 40 other languages, and has over 5 million players and over 300 servers worldwide. In 2006, it won the Superbrowsergame Award, in the large games category.
Travian is programmed in PHP and runs in most modern browsers. Travian was also the first game of its type to be playable on mobile phones. When played on a mobile phone, it used Java. However, the Java application is no longer developed or supported.
Gameplay
Travian is set in classical antiquity. Each player starts the game as the leader of a small, undeveloped village, surrounded by undeveloped resource fields. The player can develop these mines to increase their resource output. The village can be developed by constructing new buildings and upgrading existing ones. Recruiting military units allows players to attack other villages to plunder its resources, and defend from enemy attacks. Villages may trade their resources with other villages if both villages have a marketplace. The player may expand their realm by founding new villages, or by conquering other players' villages. Players can communicate with each other using in-game messages, and may join alliances for military and economic co-operation with other players.
Starting a game
Players must register on the Travian website to start a game, providing an e-mail address, and creating a username and a password. The player chooses a tribe to start the game with, and may also choose in which quadrant of the map their initial village should spawn.
Players must also select a World, commonly known as a server, to play in. Entities in one World can only interact with other entities in the same World. Events that take place in one World do not affect other Worlds. Players may operate accounts in multiple Worlds, but operating more than one account in the same World is prohibited by the rules.[10] However, multiple players may operate a single account.[11] Worlds close registrations for new players after a certain number of players have signed up.
Tribes
There are three playable tribes and two non-playable tribes in Travian. The playable tribes are the Romans, the Gauls and the Teutons. The player selects one of these three tribes during registration. Each tribe has different specialities. Romans can upgrade buildings and resource fields simultaneously, have powerful troops which are expensive to train, and have low-capacity merchants. Gauls have fast-moving troops with good defensive capabilities, and fast merchants. Teutons are geared towards an aggressive style of play, and offer weak but cheap troops, as well as slow but high-capacity merchants. Once a tribe is chosen it cannot be changed, and all villages founded or conquered by the player will be of that tribe.
The two NPC tribes are the Natars and Nature. Natarian villages randomly spawn all over the map, and will gradually develop. Villages of players who have deleted their accounts will also have a chance of turning into Natarian villages. These villages can be attacked and conquered by players. Natars also occupy the central area of the map, and will attack players' villages in that area. Natarian villages may hold ancient artifacts which give bonuses to those who possess them.
Nature is the tribe to which animals occupying abandoned oases on the map belong to. Unlike the other four tribes, Natural troops cannot attack other villages but may be attacked. It is possible to capture animals from oases and use them as defensive units.
Resources
Developing villages and training units consume resources. Resources are produced by the resource fields that surround each settlement, and their output can be increased by upgrading the fields. There are four kinds of resources in Travian: wood, clay, iron and crop. Each resource is required to develop a village, with clay being the most demanded used resource for construction. Additionally, consumption of resources will vary based on the player's tribe: Roman troops require iron for their armour, Teutonic troops require wood, and Gallic troops require clay. Military units and the village population consume crop, so the net crop production is lowered whenever the population grows or a new military unit is present in the village.
Troops can raid other villages to plunder their resources. Resources can also be transferred to other villages unilaterally if the source village has a marketplace. Bilateral trade can take place when both villages have a marketplace, and one village accepts a trading deal offered by another.
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